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I like the music you used to make the scene feel very solemn.

I really like the slowness of the character. It is a common feeling in dreams where you feel sluggish. The dream-like atmosphere is complemented by that effect and the yellow tint.

I like the warm yellow filter and the soft and classic background  music. They creates an old and sad atmosphere.

This is such an interesting concept! I like how you slowed down the walking speed to allow for the player to properly take every detail in and appreciate the memory. The colors you used are also interesting, less saturated with warm colors up until the bright and saturated grassy plane. I processed the message as moving through time from a fuzzy memory into a bright future with green grass and clear blue skies.

This game makes me feel like I'm actively chasing a memory that I've forgotten gahhhhh or maybe a memory that I'm close to forgetting. This classical piece really adds a lot to the players perception of game or what it might be trying to represent. I wonder why you chose this piece specifically? :)

我第一次听到这首曲子是在玩《邪恶附身》时,非常喜欢它营造的整体氛围。

The background music and the surrounding environment, get a very quiet feel. I really like this feeling.

I really like that the comfy room with the colors is right in between the vibrant outside you can never reach out the window and the super dark alley that you try to get away from at the start.

Good job with the terrain in guiding the player. The music suggests something solemn going on and I also thought that the 'window' at the end was a painting.

Piano goes hard. I liked the slow walking mechanism, really builds up the ending. Also, the textures were super neat.

I really liked the vibes of the hallway in the beginning of the game.  The window at the end of the hall is really cool! It feels like you can reach your hand out and go through it.

i really like the lighting of this, looking out the window but none of the light reaching inside of the room really adds to the feeling of it being an out of reach memory, which the music also contributes to. It feels very heavy and powerful. Very well done!

Very dream-like game, which I enjoyed. It felt like that dream where you keep walking but you can't really go anywhere. Good use of music, it really adds to the feeling. I also like the room you created, it feels very put together. 

That window at the end gave me a brief moment of cognitive disorder there

I really enjoy the music while playing; it feels like a piece of art.

I like the sound of the game. It feels like something ominous about to happen when we reach the end of each room. I also really like the effect of the window at the end of the game. 

It reminds me of those movies with a very tragic story that acts as an intro for the entire duration of the movie.

The interior design looks very cohesive, I think the lighting fits well in the first room.

The vibes of the game are very spooky and ominous, with a hint of longing, very well done!

I like this feeling of almost being trapped in a room, especially while we're looking outside in this realm that doesn't feel like what we have seen inside.