In this Doom-inspired FPS game, Fired, you play as the main character, Mr. WokHard, who has just been fired by his manager for “disrespecting the company spirit” promoted by the CEO. Fueled by rage and determination, you decide to fight your way to the CEO’s office at the top of the company tower to argue about the termination. But the journey won’t be easy. Security guards and combat robots stand in your way. Armed with office tools weaponry from you own desk, like a stapler. Inspired by DOOM and Cyberpunk 2077, Fired delivers fast-paced combat, brutal action, and a darkly comedic corporate dystopia where workplace frustration turns into all-out war.

Game Instructions:

Use WASD to Move

Use Mouse to shoot

Use ESC to open Pause menu

Sources:


Coffee Cup (16x16) 001 by SkaldingDelight 

Freesound - Gunshot with silencer by hotpin7 

Mask pixel art suit. grey pixelated suit jacket coat design for logo, web, mobile app, badges and patches. Video game sprite. 8-bit. Isolated vector illustration. 23220886 Vector Art at Vecteezy 

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Premium Vector | Credit card set in back view with pixel art style 

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CyberWare 2 - Game Music Pack | Audio Music | Unity Asset Store 

Suggo Creations · Publisher Profile | Unity Asset Store 

Office Pack - Free | 3D Interior | Unity Asset Store 

Stylized Sci-fi Texture | 2D Textures & Materials | Unity Asset Store 


Download

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Yang_Fired_MAC_06_03_2026.zip 206 MB
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Yang_Fired_WIN_06_03_2026.zip 198 MB

Comments

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Holy potato, the gameplay feels almost exactly to what it’s like when playing doom but instead of fighting demons, you are just fighting robots that are your former coworkers to get to the CEO. I like the detail that went into making this game as it feels like it would fit the time period where doom first came out and almost no one would be the wiser. I do somewhat wish that you can see where the bullets are actually being fired because it makes it hard to know if you are hitting your target if you can’t see where you are hitting in the first place. I also somewhat wish that the assets are somewhat consistent in terms of texture or material as seeing 8-bit with assets that feels smooth throws off the immersion just a little bit. It would also work well if there was more audio happening rather than just adding the background soundtrack as it helps give the environment the right mood that this game is trying to make. Like having sirens play out as you walk around the building as you get to the CEO’s office rather than there just being red lights scattered around because then it doesn’t make it as serious as it should. Overall, very interesting game that makes me wonder if it can be played on almost anything just like with doom.

thank you for replying in so many details! If possible, I am thinking to publish a sequel of this game, make it more polish.